Compute/test intersection between different objects.
        
        
            
    
    
    
    
    
    
    
    
    
    
    
    
    
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        Methods
        
            
    
    
    (static) aabbPlane(aabb, plane) → {Array.<Vector3>|boolean}
    
    
    Compute intersection between oriented bounding box and a plane.
Returns intersection in plane's space.
Should return at least 3 intersections. If not, the plane and the box do not
intersect.
    Parameters:
    
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
    
    
    
    
        
            
                aabb | 
            
            
            
                
Object
            
             | 
            
            
            Axe Aligned Bounding Box representation.
                Properties
                
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
     
    
    
    
        
            
                halfDimensions | 
            
            
            
                
Vector3
            
             | 
            
            
            Half dimensions of the box. | 
         
    
        
            
                center | 
            
            
            
                
Vector3
            
             | 
            
            
            Center of the box. | 
         
    
        
            
                toAABB | 
            
            
            
                
Matrix4
            
             | 
            
            
            Transform to go from plane space to box space. | 
         
    
    
 
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                plane | 
            
            
            
                
Object
            
             | 
            
            
            Plane representation
                Properties
                
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
     
    
    
    
        
            
                position | 
            
            
            
                
Vector3
            
             | 
            
            
            position of normal which describes the plane. | 
         
    
        
            
                direction | 
            
            
            
                
Vector3
            
             | 
            
            
            Direction of normal which describes the plane. | 
         
    
    
 
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Returns:
    Example
    
    //Returns array with intersection N intersections
let aabb = {
  center: new Vector3(150, 150, 150),
  halfDimensions: new Vector3(50, 60, 70),
  toAABB: new Matrix4()
}
let plane = {
  position: new Vector3(110, 120, 130),
  direction: new Vector3(1, 0, 0)
}
let intersections = CoreIntersections.aabbPlane(aabb, plane);
// intersections ==
//[ { x : 110, y : 90,  z : 80 },
//  { x : 110, y : 210, z : 220 },
//  { x : 110, y : 210, z : 80 },
//  { x : 110, y : 90,  z : 220 } ]
//Returns empty array with 0 intersections
let aabb = {
}
let plane = {
}
let intersections = VJS.Core.Validators.matrix4(new Vector3());
//Returns false if invalid input?
        
            
    
    
    (static) findIntersection(myintersection)
    
    
    Find intersection in array
    Parameters:
    
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
    
    
    
    
        
            
                myintersection | 
            
            
            
                
*
            
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    (static) inBBox(point, bbox) → {Boolean}
    
    
    Is point in box.
    Parameters:
    
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
    
    
    
    
        
            
                point | 
            
            
            
                
Object
            
             | 
            
            
             | 
        
    
        
            
                bbox | 
            
            
            
                
Object
            
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Returns:
        
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        Type
    
 
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Boolean
    
 
    
        
            
    
    
    (static) rayBox(ray, box) → {Array}
    
    
    Compute intersection between a ray and a box
    Parameters:
    
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
    
    
    
    
        
            
                ray | 
            
            
            
                
Object
            
             | 
            
            
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                box | 
            
            
            
                
Object
            
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Returns:
        
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        Type
    
 
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Array
    
 
    
        
            
    
    
    (static) rayPlaneInBBox(ray, planeAABB, bbox, intersections)
    
    
    Intersection between ray and a plane that are in a box.
    Parameters:
    
    
    
        
        | Name | 
        
        Type | 
        
        
        Description | 
    
    
    
    
        
            
                ray | 
            
            
            
                
*
            
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             | 
        
    
        
            
                planeAABB | 
            
            
            
                
*
            
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                bbox | 
            
            
            
                
*
            
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                intersections | 
            
            
            
                
*
            
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