Helper to easily display and interact with a stack.
Defaults:
- orientation: 0 (acquisition direction)
- index: middle slice in acquisition direction
Features:
- slice from the stack (in any direction)
- slice border
- stack bounding box
Live demo at: Lesson 01
Defaults:
- orientation: 0 (acquisition direction)
- index: middle slice in acquisition direction
Features:
- slice from the stack (in any direction)
- slice border
- stack bounding box
Live demo at: Lesson 01
- Source:
- See:
Example
let stack = new VJS.Models.Stack();
... // prepare the stack
let helpersStack = new VJS.Helpers.Stack(stack);
stackHelper.bbox.color = 0xF9F9F9;
stackHelper.border.color = 0xF9F9F9;
let scene = new THREE.Scene();
scene.add(stackHelper);
Members
bbox :HelpersBoundingBox
Get bounding box helper.
Type:
- HelpersBoundingBox
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border :HelpersSlice
Get border helper.
Type:
- HelpersSlice
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index :number
Set/get current slice index.
Sets outOfBounds flag to know if target index is in/out stack bounding box.
Internally updates the sliceHelper index and position. Also updates the borderHelper with the updated sliceHelper.
Sets outOfBounds flag to know if target index is in/out stack bounding box.
Internally updates the sliceHelper index and position. Also updates the borderHelper with the updated sliceHelper.
Type:
- number
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orientation :number
Set/get current slice orientation.
Values:
- 0: acquisition direction (slice normal is z_cosine)
- 1: next direction (slice normal is x_cosine)
- 2: next direction (slice normal is y_cosine)
- n: set orientation to 0
Internally updates the sliceHelper direction. Also updates the borderHelper with the updated sliceHelper.
Values:
- 0: acquisition direction (slice normal is z_cosine)
- 1: next direction (slice normal is x_cosine)
- 2: next direction (slice normal is y_cosine)
- n: set orientation to 0
Internally updates the sliceHelper direction. Also updates the borderHelper with the updated sliceHelper.
Type:
- number
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orientationMaxIndex :number
Set/get the orientationMaxIndex.
Type:
- number
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orientationSpacing :number
Set/get the orientationSpacing.
Type:
- number
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outOfBounds :boolean
Set/get the outOfBound flag.
Type:
- boolean
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slice :HelpersSlice
Get slice helper.
Type:
- HelpersSlice
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stack :ModelsStack
Get stack.
Type:
- ModelsStack
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stack :ModelsStack
Set stack.
Type:
- ModelsStack
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Methods
(private) _create()
Initial setup, including stack prepare, bbox prepare, slice prepare and
border prepare.
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(private) _isIndexOutOfBounds()
Given orientation, check if index is in/out of bounds.
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(private) _prepareBBox()
Setup bounding box helper given prepared stack and add bounding box helper
to stack helper.
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(private) _prepareBorder()
Setup border helper given slice helper and add border helper
to stack helper.
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(private) _prepareDirection(orientation) → {Vector3}
Compute slice direction depending on orientation.
Parameters:
Name | Type | Description |
---|---|---|
orientation |
number | Slice orientation. |
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Returns:
Slice direction
- Type
- Vector3
(private) _prepareSlice()
Setup slice helper given prepared stack helper and add slice helper
to stack helper.
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(private) _prepareSliceIndex(indices) → {number}
Compute slice index depending on orientation.
Parameters:
Name | Type | Description |
---|---|---|
indices |
Vector3 | Indices in each direction. |
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Returns:
Slice index according to current orientation.
- Type
- number
(private) _prepareSlicePosition(rPosition, index) → {number}
Compute slice position depending on orientation.
Sets index in proper location of reference position.
Parameters:
Name | Type | Description |
---|---|---|
rPosition |
Vector3 | Reference position. |
index |
number | Current index. |
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Returns:
Slice index according to current orientation.
- Type
- number
(private) _prepareStack()
Prepare a stack for visualization. (image to world transform, frames order,
pack data into 8 bits textures, etc.)
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dispose()
Release the stack helper memory including the slice memory.
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