/**
* @module shaders/localizer/uniforms
*/
export default class {
/**
* Shaders data uniforms
*/
static uniforms() {
return {
uCanvasWidth: {
type: 'f',
value: 0,
typeGLSL: 'float',
},
uCanvasHeight: {
type: 'f',
value: 0,
typeGLSL: 'float',
},
uSlice: {
type: 'v4',
value: [0.0, 0.0, 0.0, 0.0],
typeGLSL: 'vec4',
},
uPlane1: {
type: 'v4',
value: [0.0, 0.0, 0.0, 0.0],
typeGLSL: 'vec4',
},
uPlaneColor1: {
type: 'v3',
value: [1.0, 1.0, 0.0],
typeGLSL: 'vec3',
},
uPlane2: {
type: 'v4',
value: [0.0, 0.0, 0.0, 0.0],
typeGLSL: 'vec4',
},
uPlaneColor2: {
type: 'v3',
value: [1.0, 1.0, 0.0],
typeGLSL: 'vec3',
},
uPlane3: {
type: 'v4',
value: [0.0, 0.0, 0.0, 0.0],
typeGLSL: 'vec4',
},
uPlaneColor3: {
type: 'v3',
value: [1.0, 1.0, 0.0],
typeGLSL: 'vec3',
},
};
}
}