/**
*
*/
export default class {
/**
*
*/
compute() {
return `
varying vec4 vPos;
varying mat4 vProjectionViewMatrix;
varying vec4 vProjectedCoords;
//
// main
//
void main() {
vPos = modelMatrix * vec4(position, 1.0 );
vProjectionViewMatrix = projectionMatrix * viewMatrix;
vProjectedCoords = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0 );
}
`;
}
}